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Spell Chronicle →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Spell | - | - | - | - | - |
Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect. | |||||
password:74402414 | |||||
Average Rating Score | 2.8(18) |
- Card Info
- Card Reviews (18 rating scores)
- Decks with Spell Chronicle (8 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Spell Chronicle" card reviews and rating scores
2.8(18) |
|
0% | (0) | ||
0% | (0) | ||
22% | (4) | ||
33% | (6) | ||
44% | (8) |
ねこーら
2022/03/07 23:18
2022/03/07 23:18
Overall Rating: Good if you use the excluded Spell/Trap cards.
If you can banish 5 Witchcrafter Spell cards and return them all to your hand with Witchcrafter Patronus , you'll have a big advantage.
If 《Witchcrafter Patronus》can be used as a hand cost when activated, the conditions for that effect will be met.
Other than that, it's a hit that can be used as a trigger for 《El Dorado Adelantado》.
Afterwards, it is possible to search with 《Metaphys Ascension》and generate tokens with 《Swordsoul Strife》.
It is said that it takes time to recover the removed cards with its own effect, and there is a high possibility that it will be removed and damaged.
Combos that refer to the number of cards that have been removed should be done with other cards.
If you can banish 5 Witchcrafter Spell cards and return them all to your hand with Witchcrafter Patronus , you'll have a big advantage.
If 《Witchcrafter Patronus》can be used as a hand cost when activated, the conditions for that effect will be met.
Other than that, it's a hit that can be used as a trigger for 《El Dorado Adelantado》.
Afterwards, it is possible to search with 《Metaphys Ascension》and generate tokens with 《Swordsoul Strife》.
It is said that it takes time to recover the removed cards with its own effect, and there is a high possibility that it will be removed and damaged.
Combos that refer to the number of cards that have been removed should be done with other cards.
タケ
2021/07/22 5:44
2021/07/22 5:44
Swordsoul will definitely rise if there is an exclusion search in the future
サンパイ
2020/06/13 15:46
2020/06/13 15:46
If a Spell/Trap that works well with exclusion comes out, it will definitely change.
However, the current situation is just a roundabout search, so this is the score.
However, the current situation is just a roundabout search, so this is the score.
世界ひろし
2020/03/30 17:24
2020/03/30 17:24
A card that is difficult to use because it depends on the opponent
It may be the adjusted version "Painful Choice"
Since the number of cards in the hand does not count, is it conscience to discard only one card after summoning or laying it face down?
Excluded him may be useful when a theme that utilizes spells comes out
At the moment, it's rarely used outside of a romantic combo where you can combo with Witchcrafter Patronus to add 5 of his spells to your hand at once.
It may be the adjusted version "Painful Choice"
Since the number of cards in the hand does not count, is it conscience to discard only one card after summoning or laying it face down?
Excluded him may be useful when a theme that utilizes spells comes out
At the moment, it's rarely used outside of a romantic combo where you can combo with Witchcrafter Patronus to add 5 of his spells to your hand at once.
備長炭18
2020/03/27 0:04
2020/03/27 0:04
There is no specific timing to activate it, so you can reduce the hand cost itself by turning it around or using it after consuming it to some extent. However, you need at least 2 opponent-dependent counters to recover his banished Spell Trap, and if Cyclone is the first move, the banished card won't come to your hand, and 2500 damage won't be a pun.
Luckily, it's on the same face as Golden Vault, so it looks like we'll be able to do some sort of combo, but it doesn't have a very good matchup with Patronus coming out recently. Even with that Patronus, if you knew it, it's designed so that you can't activate it when you attack first.
As is often said, if the number of cards you want to remove does not increase, your position will be tough.
Luckily, it's on the same face as Golden Vault, so it looks like we'll be able to do some sort of combo, but it doesn't have a very good matchup with Patronus coming out recently. Even with that Patronus, if you knew it, it's designed so that you can't activate it when you attack first.
As is often said, if the number of cards you want to remove does not increase, your position will be tough.
シエスタ
2020/03/23 9:34
2020/03/23 9:34
If you look at it as a search card, the cost is heavy and it depends on the opponent, so it can't be said to be practical.
If anything, I should pay attention to the fact that I can exclude a large amount of demons and traps. Well, even in that case, I don't think it's a card that you can easily handle due to the cost.
The peculiarity is quite strong, but there is no doubt that it has the potential to turn into something.
If anything, I should pay attention to the fact that I can exclude a large amount of demons and traps. Well, even in that case, I don't think it's a card that you can easily handle due to the cost.
The peculiarity is quite strong, but there is no doubt that it has the potential to turn into something.
人肉団子
2020/01/29 19:58
2020/01/29 19:58
By combining it with the (2) effect of Witchcrafter Patronus , it seems that you can immediately replenish 5 Witchcrafter Spell cards on the next turn. His hand cost is also quite cheap for a Witchcrafter with spells returning to his hand.
Practicality aside, it seems that there will be more ways to use it as a combo part that doesn't just depend on the other party.
Practicality aside, it seems that there will be more ways to use it as a combo part that doesn't just depend on the other party.
プンプン丸
2019/02/05 11:33
2019/02/05 11:33
I think it's a card that can do bad things, but the current situation is difficult
This is just a joke, but as the activation cost of Spell Chronicle, send Frightfur Factory, Fluffal, and Frightfur monsters from your hand to GY, remove Frightfur Fusion by the effect of Spell Chronicle, and Frightfur Factory Collected the banished 《Frightfur Fusion》from being sent to GY into your hand.
Set up 《Frightfur Wolf》with GY fusion and get 1 kill with consecutive attacks. "I was thinking of doing a combo like that, but I gave up!"
There is a good chance that demand for this card will rise if it makes sense to remove Spells and Traps.
This is just a joke, but as the activation cost of Spell Chronicle, send Frightfur Factory, Fluffal, and Frightfur monsters from your hand to GY, remove Frightfur Fusion by the effect of Spell Chronicle, and Frightfur Factory Collected the banished 《Frightfur Fusion》from being sent to GY into your hand.
Set up 《Frightfur Wolf》with GY fusion and get 1 kill with consecutive attacks. "I was thinking of doing a combo like that, but I gave up!"
There is a good chance that demand for this card will rise if it makes sense to remove Spells and Traps.
デルタアイズ
2019/02/05 5:30
2019/02/05 5:30
Scores in anticipation of the theme that this will become a power card in the future
the situation is tough
the situation is tough
ファンデッカー
2018/08/20 19:39
2018/08/20 19:39
Both detours and risks are MAX.
Conditionally search spells from the deck. It sounds like a powerful card if written like this, but it is a deadly card that is almost dependent on the other party.
Chronicle Counter is basically placed on the opponent's turn, so it will be added to your hand after your next turn after activation. whether it can be maintained until then. Almost certainly not. As an opponent, you only need to destroy one copy of 2500 Burn, so it will be a good target. Even if it weren't destroyed, it would definitely turn into an ornament. No matter how you look at it, it's a cluster of disadvantages and risks.
Let's say you managed to miraculously activate the effect. Even if you want to add it to your hand, the adverse effects of relying on your opponent will greatly hinder you.
Risk and return are not balanced to the limit. If you write so far, 1 point is confirmed, but if there is a means to utilize his spell that has been excluded, it seems to be garbled, so 2 points are added.
Conditionally search spells from the deck. It sounds like a powerful card if written like this, but it is a deadly card that is almost dependent on the other party.
Chronicle Counter is basically placed on the opponent's turn, so it will be added to your hand after your next turn after activation. whether it can be maintained until then. Almost certainly not. As an opponent, you only need to destroy one copy of 2500 Burn, so it will be a good target. Even if it weren't destroyed, it would definitely turn into an ornament. No matter how you look at it, it's a cluster of disadvantages and risks.
Let's say you managed to miraculously activate the effect. Even if you want to add it to your hand, the adverse effects of relying on your opponent will greatly hinder you.
Risk and return are not balanced to the limit. If you write so far, 1 point is confirmed, but if there is a means to utilize his spell that has been excluded, it seems to be garbled, so 2 points are added.
ルイ
2018/03/31 21:28
2018/03/31 21:28
If he's going to use it somehow, will he end up using it around Spellbook?
Rather than looking at it as a pure search card (although it depends on the opponent), it seems better to look at it as a Spell Trap version of Painful Choice that is activated by consuming at least two cards.
That said, there are only 3 cards, 《Spellbook of Eternity》, 《Spellbook of Miracles》, and 《Wheel of Prophecy》, and it's still difficult to master the current situation.
If you use it as a simple removal card, 《Gold Sarcophagus》is inferior in number to 1, but it won't be a disad...
If it were a Magic Counter instead of a Chronicle Counter, or at least if it didn't have a hand cost, I'd think about various things.
Well, in the first place, if he can add multiple spells to his hand, he won't be in the position of Left Arm Offering, which came out later.
Rating may change later if more Spell Traps that can be triggered when eliminated appear.
Good or bad, let's expect the future and give it 5 points.
Rather than looking at it as a pure search card (although it depends on the opponent), it seems better to look at it as a Spell Trap version of Painful Choice that is activated by consuming at least two cards.
That said, there are only 3 cards, 《Spellbook of Eternity》, 《Spellbook of Miracles》, and 《Wheel of Prophecy》, and it's still difficult to master the current situation.
If you use it as a simple removal card, 《Gold Sarcophagus》is inferior in number to 1, but it won't be a disad...
If it were a Magic Counter instead of a Chronicle Counter, or at least if it didn't have a hand cost, I'd think about various things.
Well, in the first place, if he can add multiple spells to his hand, he won't be in the position of Left Arm Offering, which came out later.
Rating may change later if more Spell Traps that can be triggered when eliminated appear.
Good or bad, let's expect the future and give it 5 points.
アルバ
2018/03/31 12:05
2018/03/31 12:05
There are no restrictions on how many cards you can remove or set before activation, so it is possible to reduce the disadvantages of activation to a minimum.
However, there is no change in creating a handsless state, albeit temporarily.
It depends on the other party to put counters on it, and the other party chooses which cards to add to their hand.
He can add 5 Spell Trap to his hand, but I doubt if he actually gets 1.
Burn, which is a disadvantage when removed, is likely to be a card that simply hurts itself instead of being stupid.
Spell Trap doesn't have many cards worth removing, so it would have been nice to be able to remove monsters like in the anime.
Well, if that's the case, then there's a pretty dangerous part, isn't there?
However, there is no change in creating a handsless state, albeit temporarily.
It depends on the other party to put counters on it, and the other party chooses which cards to add to their hand.
He can add 5 Spell Trap to his hand, but I doubt if he actually gets 1.
Burn, which is a disadvantage when removed, is likely to be a card that simply hurts itself instead of being stupid.
Spell Trap doesn't have many cards worth removing, so it would have been nice to be able to remove monsters like in the anime.
Well, if that's the case, then there's a pretty dangerous part, isn't there?
ファイア野郎
2015/10/16 20:22
2015/10/16 20:22
A card that removes and collects Spell/Trap cards.
It is valuable to be able to search for Spell / Trap cards,
The collection method is quite roundabout, and if it comes to relying on the other party, it will be too unstable as a search staff,
With the loss of at least 2 cards and the disadvantage of burn damage,
No matter how valuable the search method is, it will be difficult to adopt.
It is valuable to be able to search for Spell / Trap cards,
The collection method is quite roundabout, and if it comes to relying on the other party, it will be too unstable as a search staff,
With the loss of at least 2 cards and the disadvantage of burn damage,
No matter how valuable the search method is, it will be difficult to adopt.
SOUL
2014/02/24 12:38
2014/02/24 12:38
Since you must discard at least one card from your hand, you already lost two cards when you activated it.
Even so, he will only be able to search for 1 card at best due to the inefficiency of adding 1 card after the opponent activates the spell twice.
Moreover, since the opponent chooses, it cannot be said that the target card is drawn.
Of course, don't forget the great loss when this card is destroyed.
The card is too difficult to use.
Even so, he will only be able to search for 1 card at best due to the inefficiency of adding 1 card after the opponent activates the spell twice.
Moreover, since the opponent chooses, it cannot be said that the target card is drawn.
Of course, don't forget the great loss when this card is destroyed.
The card is too difficult to use.
スクラップトリトドン
2012/04/29 9:09
2012/04/29 9:09
・First, make it handleless.
・Search for 5 Spell Trap, but it can only be added to the hand after the opponent activates his Spell twice
・But the opponent is the one to choose
・Up to 2500 damage when broken
There is no dimensional fusion, and 《Necroface》is also limited, so it's okay to go back to the animation effect...?
There are a lot of cards that can be removed, so if his Spell Trap that shines by being removed comes, it might be a chance...
・Search for 5 Spell Trap, but it can only be added to the hand after the opponent activates his Spell twice
・But the opponent is the one to choose
・Up to 2500 damage when broken
There is no dimensional fusion, and 《Necroface》is also limited, so it's okay to go back to the animation effect...?
There are a lot of cards that can be removed, so if his Spell Trap that shines by being removed comes, it might be a chance...
NEOS
2011/07/01 19:29
2011/07/01 19:29
The effect is too expensive for losing all the cards in your hand and compressing the deck.
Cyclone, the punch line is destroyed by 《Spell Shattering Arrow》.
In fact, I wouldn't recommend introducing this card in an era where removal is plentiful.
Cyclone, the punch line is destroyed by 《Spell Shattering Arrow》.
In fact, I wouldn't recommend introducing this card in an era where removal is plentiful.
とき
2010/09/07 19:05
2010/09/07 19:05
Her Continuous Spell has the potential to search up to 5 Spell Traps.
However, it's an incredibly inefficient and slow card that the opponent can only choose to add one after using two of her spells, making it quite difficult to use properly. Also, it is troublesome to have to make the hand handless when activating.
For the time being, I would like to believe that the LP damage is high and the hand cost is tight, but the card that can banish his Spell Trap arbitrarily and in large numbers may cause something.
However, it's an incredibly inefficient and slow card that the opponent can only choose to add one after using two of her spells, making it quite difficult to use properly. Also, it is troublesome to have to make the hand handless when activating.
For the time being, I would like to believe that the LP damage is high and the hand cost is tight, but the card that can banish his Spell Trap arbitrarily and in large numbers may cause something.
みめっと
2024/07/28 11:02
2024/07/28 11:02
Decks with "Spell Chronicle"
* is adopted as a key card.
● 2021-01-26 Witchcrafter cheap build
● 2018-04-25 Towards the unseen World Legacy part2
● 2019-01-26 Introduce and rotate
● 2022-03-08 Primal Seed (Master Duel Construction)★
● 2018-12-05 alchemic chronicles★
● 2019-08-19 World Legacy Alien
● 2013-04-26 Ramorud (Spellbook)
● 2018-04-23 Towards an unseen World Legacy
Card Category and Effect Category
Effect:add Card from your banished Card
Effect:banish Spell
Effect:banish Trap
Effect:banish Deck Card
Effect:send card from your hand to the GY
Effect:inflict damage
Effect:Place or remove counters
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PHANTOM DARKNESS | PTDN-JP050 | 2007-11-23 | Normal |
Structure Deck: Sacred Beasts | SD38-JP023 | 2020-03-20 | Normal |
Ranking and View Num
Rating Score Rank | 11,387 / 13,210 Cards |
---|---|
View Num | 18,378 |
Others
Japanese card name | マジック・クロニクル |
---|
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